OUGD503 – Module Evaluation
Overall, I thought this module was quite successful and I
enjoyed working in response to a range of different briefs. The physical aspect
of the two larger briefs was enjoyable and being able to make a product was satisfying
with the outcomes being effective. Within the module I think I managed my time
quite effectively as I was able to balance doing work for other modules with
this one as well.
It was good to work with someone from another course as part
of the collaboration. Knowing the person meant that it was easier to work with
them and I already had a sense of her work and work ethic. Collaborating with an
Illustrator allowed the board game to have more of a playful aesthetic and meant
the design was more of a polished. Working with someone else meant that I could
focus on the production, concept and branding of the game which I enjoyed.
Being part of a collaboration however was in some ways difficult because other
courses weren’t doing collaborations as part of their course so I didn’t want
to ask too much of her. However, we met up every week which allowed us to
follow each other’s progress and it was interesting to hear someone else’s
thoughts and ideas on the project and my collaboration was happy to help with
different aspects of the project.
Doing smaller briefs was enjoyable partly because there was
less expectation for the designs to be fully polished in the time span meaning
there was less pressure on the outcome. This meant I was able to experiment
more with the designs for the Penguin Book Covers, using photography and the
scanning of objects around me to create the outcomes. Using these techniques
allowed me to work in a quicker way and find ways to create imagery in a simple
way. The use of photography worked well and created some interesting designs
that I perhaps wouldn’t have created if I had longer on the brief. This more
experimental approach, particularly for the Penguin Covers, used a range of
media and photography which created some strong imagery.
For the smaller briefs I found that setting a day for each
aspect of the design process forced me to send an equal amount of time on
different aspects. This structure allowed the designs to be created in a short
amount of time whilst I was still able to produce quite a lot of work within
the time. Knowing how long I had to spend on an aspect allowed me to
concentrate on certain elements rather than trying to just get the project done
within the time span.
After doing the smaller briefs, which were much looser, it
was quite difficult to go back to doing the larger briefs because of the amount
of development that was needed. However, starting the briefs early meant that I
was able to chip away at them each week so progress was made whilst also doing
other modules.
I enjoyed the all-round development of the Hasbro Board Game
from concept to production. I find creating games and the interactivity of them
interesting and enjoy solving the problem of working out the gameplay.
To improve, more time needs to be left for the production of
the designs. Although I left a week and a half for this, it became problematic
when things went wrong with printing or materials didn’t arrive which meant that
the design was still being produced quite close to the deadline.
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