OUGD505 - Module Evaluation
For Studio Brief 2 it was initially quite difficult to work
out what to do the project on and pinpointing the specific focus within that
topic, however once decided it was good to do the project on something of
interest. Refining the subject matter down to a focused question was really
important to help come up with ideas on what the brief could be, similarly
considering what the ideas aimed to achieve in relation to the original
question was important. The City Patch Project took my interest for nature and allowed
me to considered it in a different context that I had not thought of before,
making it interesting to research this further and allowed me to learn new
things during the project. Thinking about how the branding could be distributed
and applied to a range of outcomes was interesting and making the membership
pack meant that I was designing things that I hadn’t done before. Researching
quite heavily had its pros and cons. I felt more informed when designing the
outcomes however at the beginning it was difficult not to get too bogged down in
it and to refine it down to work out where the project was going.
For Studio Brief 1 choosing Ambient music, which I didn’t
know anything about at the beginning of the project, helped me keep an open mind
on the topic and when thinking of ideas. It was interesting to work in a three-dimensional
way again as I like to make and produce things. The physicality of the design
meant that I had to think more about materials and how they would look together
rather than on screen as this never looked like the finished thing. Working in
a three-dimensional way allowed for more experimentation with forms, and materials
as well as digital elements which I think created quite a fun, quirky and
playful object. Using quotes from articles was the most helpful to the project
as it gave visuals for a subjective topic. The project as a whole was quite conceptual
which allowed me to be looser with ideas and the three-dimensional aspect of
the brief led to some more experimental approaches.
In both projects I learnt new design skills and production
techniques. In Studio Brief 2 layout and cover considerations were the most
difficult parts of designing. Combining type and image for covers and in
experimentation was challenging however after researching other magazine covers
it was found specific types of images are used with more background to allow
type to stand out against imagery. Also, I learnt that images didn’t always have
to be combined with brand elements instead they can be separate but still work
together. In terms of the layout of the newsletter, although having the grid
system, it was difficult to place imagery and content so that it didn’t look too structured and so that content still linked with the relevant images. Considering
the importance of negative space and not over-complicating a design helped to
create more refined outcomes. In terms of production methods in both projects new
things that were learnt were creating packaging nets, laminating, using clear
vinyl and joining Perspex. Making the nets allowed me to consider forms that
could be created from a flat design. Laminating was found to be an easy process
and created an effective protective covering to the folder which will be useful
in other printed projects. Previously I have made wooden boxes, which are
joined with glue however Perspex had to be welded together with another product.
Clear vinyl produced more vibrant designs than expected however in other
projects it needs to be considered that the colours will change.
Overall, I think I managed my time quite well considering
the module was balanced with Responsive at the beginning and COP at the end,
however there was still quite a lot to do at the end of the project.
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